Given this new direction, the developers chose to add dynamic global illumination to the game, focusing on light coming from the sun.The game computes one bounce of indirect light from sunlight, explains Stich.Ray tracing here is used to compute an AO pass and a GI pass with the same ray, which are then added to the lighting terms that are already being computed for the raster passes.
Scene elements that seem to float in the RTX OFF screenshot look more grounded in the RTX ON screenshot. Light bounces as it would in real life; in the RTX ON version of this scene, light bouncing for the floor is captured on the red rubber ball (bottom center), and shadows obscure the soldiers left boot (far right). ![]() Control, their upcoming game, features ray traced shadows, ray traced reflections, and ray traced global illumination. Martin gives viewers an early look at how the game handles indirect diffuse lighting, indirect specular reflections, and contact shadows. Metro Exodus Ray Tracing Artifact On Water Full Talk ProvidesThe full talk provides details about denoising, ray tracing with Unreal Engine and Unity, ray tracing developer tools, and DLSS (deep learning super sampling). An NVIDIA Developer Zone membership is required to access the full content; registration is free, and takes less than one minute to complete. Metro Exodus Ray Tracing Artifact On Water How To Change YourSee our cookie policy for further details on how we use cookies and how to change your cookie settings.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |